Shape Tool: Measure and Draw
The Shape Tool is how you measure and draw in 3DStreet. Click the shape icon in the toolbar (or press r) to draw a polyline or polygon on the ground: distances appear as you draw, so a simple two-point line works like a tape measure, and a closed polygon reports its area. Shapes can also act as paths that streets follow, so a measurement line along a real corridor can become the centerline of your street design.
The Shape Tool replaces the previous Ruler tool. Existing scenes are unaffected: any saved Measure Lines are automatically converted to shapes when the scene loads, keeping their names and positions, and gaining vertex editing.
Drawing a shape
- Click the shape icon in the toolbar, or press
r. - Click on the ground to place points. The distance of the current segment displays live as you draw.
- Finish with
Enteror a double-click.Backspaceremoves the last point if you misclick.
While drawing, the right panel shows two modes:
- Close manually (default): draws an open line. Click your first point again when you want to close the shape into a polygon.
- Auto-close: the shape closes as you draw, so the closing edge and enclosed area update live.
Measuring
- While drawing, each segment's length displays at your cursor.
- Select a shape to see the length of each side, plus the angle at each corner and (for closed shapes) the enclosed area in the right panel.
- Closed shapes also display their area directly on the canvas.
- Use the m/ft toggle in the toolbar to switch between metric and imperial units.
Measurements are real-world: they always report the size the shape appears at in the scene, even if the shape is nested inside a scaled group.
Editing a shape
Select a shape to edit it:
- Click a blue vertex dot to move it or delete it
- Hold
Shiftwhile dragging a vertex to raise or lower it - Click a side's length to add a vertex to that side
- Edit line color, width and fill in the right panel
Changing a shape's line or fill style makes it the default for new shapes you draw.
You can move and rotate a whole shape like any other object. Shapes don't scale; resize them by moving their vertices instead.
Curve style
A shape with three or more points can render its line as:
- Straight / hard corners (default)
- Smooth: a flowing curve through your points
- Arcs: straight sides with rounded corners, with an adjustable corner radius
Pick the curve style in the right panel when a shape is selected. Direction • Reverse flips the drawing direction of the line, which matters when a street follows the shape (see below).
Streets can follow shapes
Any managed street can bend along a shape:
- Draw a shape along the route you want, for example tracing a real corridor in a geospatial scene.
- Select the street and choose your shape under Follow Path in the right panel.
- The whole street, including lanes, striping, and placed models, bends along the shape.
Editing the shape's vertices re-lays the street live. Hold Shift while dragging a vertex up or down and the street ramps along the new grade. Use Direction • Reverse on the shape if the street's cross-section comes out mirrored from what you intended.